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TCGGO Score
35 minutes ago
48
NEUTRAL
RSI 53
Neutral
· Vol 33.1%
Momentum
Price trend strength based on 7d, 30d, and 90d changes
47
Stability
Inverse of 30-day price volatility — higher means more stable
51
Liquidity
How easily traded — based on offer count and language availability
70
Demand
Market desirability based on rarity and price rank within the set
0
Market Depth
Cross-market health — lower language spread means tighter pricing
51
ATH
5,00 €
Highest recorded price
ATL
2,00 €
Lowest recorded price
Lang Spread
6.95 €
Price gap across language editions
| Language | Region | Price |
|---|---|---|
|
|
Europe | 4,50 € |
|
|
Europe | 9,95 € |
|
|
Europe | N/A |
|
|
Europe | 3,00 € |
Price history of Magnemite (N2 26)
| Cardmarket | Price | 24h | 7d | 30d |
|---|---|---|---|---|
|
|
4,50 € | —Stable | —Stable | —Stable |
|
|
9,95 € | —Stable | —Stable | +43.2% |
|
|
3,00 € | —Stable | —Stable | —Stable |
June 1, 2001
75 Cards
Game
PokémonEpisode
Neo DiscoveryArtist
K. Hoshiba, CR CG gangsName
Magnemite
HP
40
Rare
rare
Attacks
Lock-on
During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack as if they were heads. (Benching or evolving either Pokémon ends this effect.)
Electric Bolt
50
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).
"These Pokémon are attracted to electrical emissions and will often follow people using PokéGear."
Card number
26
TCGGo ID
18575
Cardmarket ID